SOCIOESPATIAL GAMEGRAPHY: FROM POETICS TO CRITICISM
Abstract
To understand socio-spatial gamegraphy, a link was woven between poetic language and scientific language. Thus, the hermeneutics of the game configures a notch for Chess and Space. In doing so, it meets the Miltonian phenomenology of space, which corresponds to the gamegraphy through four dialectics: form and structure (spatial), function and process (temporal), and two that cross space-time, between form and function and structure and process—constituting a de-re-totalization through dialectical process and form. Thus, chess is situated in its archetypes of social representation: the pieces (the movement of materiality), the players (the classes close to the issue), the spectators (intellectuals and/or revolutionaries) and the referee (capitalism). However, another game is possible: consciousness, which is time, can modify the gamegraphy by functions and processes, reformulating the content of the game and transforming it. In reference to the socio-spatial totality, another game is projected that can oust inequality in this chess class struggle.
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Geography, Rio Claro, SP, Brazil - eISSN 1983-8700 is licensed under the Creative Commons BY 4.0 License.